Combination of Both Offsets
-The dome masters on this page were stitched by QuickStitcher-
You can combine view point offset and projector offset.
You can also combine compression and/or tilt with them when needed.
EXAMPLE OF VIEW POINT & PROJECTOR
OFFSET DOME MASTER
View Point position: (x, y, z) = (-0.6, 0.0, 0.0)
Projector position: (x, y, z) = (0.25, 0.2, -0.1)
Coordination System
This is the coordinate system used here.
EXAMPLE OF TILTED, VIEW POINT & PROJECTOR
OFFSET DOME MASTER
Put the cursor over the image to see the horizontal coordinate grid.
View Point position: (x, y, z) = (-0.6, 0.0, 0.0)
Projector position: (x, y, z) = (0.25, 0.2, -0.1)
Tilt Angle = 12.5 degrees
Projected Dome Master
Put the cursor over the image to see the horizontal coordinate grid.
View from the Viewer
The viewer at the rear of the dome sees
a large round Earth because the dome master is
corrected for this viewer's position.
ANOTHER EXAMPLE OF TILTED, VIEW POINT & PROJECTOR
OFFSET DOME MASTER
Put the cursor over the image to see the horizontal coordinate grid.
View Point position: (x, y, z) = (-0.6, 0.0, 0.0)
Projector position: (x, y, z) = (0.25, 0.2, -0.1)
Tilt Angle = 12.5 degrees
Projected Dome Master
The viewer at the rear of the dome sees an undistorted image.
In this example, the viewer sees the horizon (the sea level) at the level of his eyes,
which gives them a natural immersive sense.
Although the effect of this combination might look similar to that of
compression & tilt, the methods used for these modifications are completely different.
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